You can also decide to stock the Magic to save in your Magic inventory. You may even be able to siphon a GF if you're lucky! The game is now compatible with Full HD x display and has implemented all new character models! In a world where an ancient energy known as the Sorceress Power is passed down through generations, the peace of the realm is threatened when the evil Sorceress Edea takes power as ruler of the Galbadia Republic. Squall, a member of Balamb Garden Military Academy's elite mercenary force SeeD, other allies from the Garden, and Rinoa, a member of the resistance, join together on a journey to fight against Sorceress Edea, who shows hostility toward the Garden.
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Higher-level enemies are capable of inflicting and withstanding significantly more damage, and may have additional special attacks. They also possess better magic to draw and items to steal as their level rises. Due to most locations being visited several times during the storyline and for sidequests, enemies encountered early will grow with the party.
There are certain locations that are the exempt to this style of creature leveling, notably the Island Closest to Heaven and the Island Closest to Hell , where all creatures are at level regardless of character level, and the Lunatic Pandora , where all creatures are at level 1 regardless of character level with Squall as party leader more info here.
Each character has a unique Limit Break based on their preferred fighting style that is randomly available when a character's HP is below a certain point. One notable difference between this system and the Desperation Attack feature in Final Fantasy VI is that the player can opt to attack normally even if a Limit Break is available.
The chance of a Limit Break becoming available will increase the lower the character's HP becomes, among other factors, in a system dubbed Crisis Level. While Desperation Attacks could only be used once per battle, there are no limits to how often Limit Breaks can be performed, so long as the character remains in critical condition.
Several characters' Limit Break sequences are interactive, requiring the player's skill to reach its full damage potential; if performed correctly, these interactive Limit Breaks can be far more powerful than the non-interactive ones. Triggering scenes in towns is not always linear: some optional scenes only happen if the player returns to a screen after already having visited it previously.
Uniquely in the series until then, the distinction of dungeons and towns is somewhat blurred. While there are rather few traditional dungeons, town areas become infested with random encounters and with objectives to fulfill until the current crisis is resolved, and afterward the area usually returns to being a town. On the world map draw points are invisible. New to the series, the world map has safe areas from monsters if the player traverses on roads.
Other world map transportation methods include renting cars which expend fuel , riding the train for which the party must buy a ticket, riding chocobos —timid creatures tamed in chocobo forests —and even controlling a mobile Garden that can cross oceans, and an airship that—in a feature introduced in Final Fantasy VIII —has auto-pilot. Final Fantasy VIII introduced a minigame that can be played whenever there are NPCs around; a trading card game Triple Triad that varies from a simple easy-to-play game to a complicated one.
More rules and variations of rules come into play depending on what area the player is playing in. Rules played within one area are carried to other areas, so the player will want to be careful what rules to pick up while playing.
Cards won from monsters or by playing NPCs can be turned into various items using Quezacotl 's Card Mod ability, ranging from screws to items capable of being refined into the most powerful magics in the game. Cards can be obtained via Quezacotl's Card command to turn targeted monsters into them. There are sidequests relating to Triple Triad, and some sidequests reward the player with new cards.
Queen of Cards is a traveling card enthusiast who can commission new cards being made for the game, and affect the rules around the area she currently resides in. Other quests include optional locations like Shumi Village and present-day Winhill , puzzles in chocobo forests, the mysterious UFO? As PocketStations were never released outside of Japan, international PlayStation owners could not play this game, but its connection to the main game was still programmed into every localization of Final Fantasy VIII , so it is possible to play the game by buying a PocketStation from Japan.
The civilization is fragmented into small city-states and other autonomous groups. The two big nation states, Galbadia and Esthar , went to war two decades ago in a bid for world domination, both wanting to unite the autonomous groups under their banners. The war became known as the Sorceress War , named after the leader of Esthar, Sorceress Adel , a member of the seclusive rank of sorceresses , women able to naturally wield magic.
Sorceresses are both renowned and feared for their powers, and legends state they inherited their magic from the god Hyne who is said to have created the world and the people.
No one is born a sorceress, but when a sorceress dies they pass on their sorceress power to someone else, and thus the exact numbers and identities of sorceresses in the world are unknown. The Horizon Bridge connecting Galbadia and Esthar was abandoned when the hostilities began, apart from the middle station a group of engineers from Esthar made their home , and Galbadia conquered Timber.
Before the war could escalate into full scale however, Esthar isolated itself and shut its borders with rumors circulating Adel had passed on her powers. Galbadia was left reigning the Galbadian continent, but the war had taken its toll on the populace and many children were left orphaned. The world is still reeling from the after-effects of the war with Esthar remaining closed, and the mysterious radio interference filling all frequencies with noise, rendering the technology useless.
This new phenomenon, whose origin could not be discerned, further isolated the different nations who can only transmit long-distance messages via physical cables that get frequently compromised by political strife and monsters. A new military power has risen to prominence: the Garden.
Built 12 years ago, Balamb Garden trains paramilitary forces who can wield a power that imitates the power of a sorceress: Para-Magic via Guardian Forces. Based on technology developed in Esthar, Balamb Garden is the only organization in the world to use GFs whose use is rumored to have negative side effects, although Garden insists otherwise.
Those who graduate from the academy become SeeDs who are contracted around the world as mercenaries and take on various missions. Two "sister Gardens" were constructed in Balamb Garden's wake, but although they co-operate and their students can often take classes in other Gardens or become transfer students, they do not train SeeDs. Trabia Garden serves as a military academy for the remote nation of Trabia , and Galbadia Garden focuses on weapon development—the only Garden to use guns—and training officers for the G-Army.
Final Fantasy VIII has eleven playable characters, six of them used for the majority of the game, three used at certain interludes, and two other temporary characters. Squall graduates into SeeD, a mercenary group whose members are hired out to various missions by Balamb Garden. His childhood dream fulfilled, Squall and his fellow rookie SeeDs are sent out to help the rebel group Forest Owls to free the occupied nation of Timber from Galbadia. The SeeDs' contact with the group is a girl called Rinoa, and protecting her—as she lacks combat experience—becomes part of the group's mission.
On the way to meet with the Owls the party finds themselves in a dream world that depicts events from the past through the eyes of a Galbadian soldier named Laguna Loire, an event that is to become a recurring mystery along their journey. The Owls fail to abduct the president of Galbadia as planned, but a rogue SeeD cadet Seifer takes him hostage to help Rinoa's cause.
Squall's party joins his former teacher Quistis and they try to de-escalate the situation, but Sorceress Edea—whom the president was to announce as the nation's new ambassador—spirits Seifer away with her.
The group flees Timber with Rinoa and takes refuge in Galbadia Garden where they are hired to assassinate Edea, as the headmaster of G-Garden and the head of Galbadian Army conspire to save the nation from her influence. The assassination mission fails even with the help of G-Garden assassin Irvine, and they discover Seifer is now working for Edea as her " sorceress' knight ".
Edea kills the president and usurps power in Galbadia and wants to destroy all Gardens besides the one she has now taken over: Galbadia Garden.
Though Trabia Garden is demolished in a missile strike, Squall's party saves Balamb Garden by making it mobile, and they begin to use it as their base to travel the world. Squall is promoted the head of SeeD by Balamb Garden's founder Headmaster Cid who claims the SeeD's true purpose is to enter a fated battle against a sorceress and that Squall is the one who must take on the mission.
During their travels they learn Edea used to operate the orphanage from where Squall and his friends sans Rinoa grew up in. When Galbadia Garden led by Seifer and Edea launches an attack upon them , the SeeDs defeat Edea whose personality entirely changes, and Rinoa becomes comatose. Edea had been possessed by a sorceress from the future known as Ultimecia who seeks to unmake the world with a time compression spell. Squall's quest to revive Rinoa from her coma leads him to discover the hidden nation of Esthar and that Rinoa has become a sorceress, having inherited Edea's sorceress power when they defeated her.
Now having restored his childhood memories, Squall seeks out his "Sis" from the orphanage, Ellone , who has a mystical power to send a person's consciousness back in time to inhabit another person.
She has been sending Squall back in time to inhabit Laguna for a reason she doesn't divulge, and Squall finally finds her from the Estharian space station. Squall has brought the comatose Rinoa with him, but Ultimecia possesses her to release Sorceress Adel from her spacebound tomb.
Adel is Esthar's former dictator who was entombed in space to prevent her from passing on her sorceress power, but now Adel becomes Ultimecia's new vessel while Rinoa is left to die in space. They learn Laguna looked after the orphaned Ellone when she was a child before they were separated and Ellone ended up in Edea's orphanage. She has been wishing to reunite with Laguna and Squall, and thus sent Squall back in time in a dream, trying to change the course of events.
The SeeDs defeat Seifer and Adel, and with Ellone's help trigger the time compression and travel to the future where they defeat Ultimecia. As the timeline is fixed Squall goes too far back in time with the dying Ultimecia who passes on her sorceress power to the Edea of the past orphanage. Squall unknowingly sets his own destiny into motion by telling Edea to found the Garden, but with Rinoa's help he returns to his own time.
Everyone heads to Balamb Garden to celebrate while Seifer returns to a normal life and Ellone has finally reunited with Laguna. It was the first Final Fantasy game to have realistically proportioned characters—a departure from the super deformed designs used in the previous titles.
The game locations were designed to resemble real world locations, rental cars and trains are used for in-game travel instead of fantasy-like vehicles, and to enhance the feeling of realism, motion capture technology was used to give the characters lifelike movements.
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