How do spells work in torchlight 2




















On my pet, two summons preferably multi-summons , a heal all, and a Frost or other elemental spell tend to work best. If push comes to shove, in Act III there's a vendor that has higher level spells to fill in some of the blanks. SickHippie said:.

Are you perhaps playing on normal? Veteran is the "intended" difficulty according to the devs, and the difficulty I would also recommend. About halfway through act 2 you unlock a vendor of "fine things" or something like that. But it might require a sidequest, can't remember. Loafsmooch : I believe it does unlock after a side quest, I think it was the one where you have to destroy the Skara hives. My pets archer cooldown is 60 seconds, but like I said, only summons excluding the Imp have it, so it's not a huge deal.

Some web searching states that a dev on the now unreadable forums , stated that Treasure Hunter on your pet stacks with you, and just doesn't show on the statistics, so your experience seems accurate.

I suspected Armour Mastery would work since the Pets equipment is classified as such whether it is worth doing is a different question.

I greatly appreciate you checking. Per page: 15 30 Date Posted: 23 Aug, am. Posts: 7. Discussions Rules and Guidelines. Note: This is ONLY to be used to report spam, advertising, and problematic harassment, fighting, or rude posts. All rights reserved. All trademarks are property of their respective owners in the US and other countries.

Some geospatial data on this website is provided by geonames. View mobile website. In Torchlight II , spells also include tomes that grant passive bonuses, many of which are similar to the shared passives from the first game.

Prior to that, spells can only be acquired through loot. The player has four active slots for spells. Spells can be unlearned by clicking the "Remove Spell" button. The removed spell is permanently lost. In T2, pets also have four active spell slots. Note that the cooldown period for active spells are often longer when used by pets. Although you have no control over when your pet will cast a spell, you can temporarily prevent it from casting spells by setting your pet to passive mode.

Tomes equipped on a pet convey their passive benefits to the pet only; apparently passives like increased magic item find are not relayed back to the player.

Torchlight Wiki Explore. Torchlight III. Torchlight II. Estherian Steppes Mana Wastes Grunnheim. Torchlight I. Classes Alchemist Destroyer Vanquisher. Armor Weapons Gems Fish Spells. Pets Enchanting Achievements. Explore Wikis Community Central. Register Don't have an account? Spells T2. Edit source History Talk 3. Cancel Save.

Universal Conquest Wiki. The caster whirls into action with rapidly accelerated attacks and casts for 10 seconds. Cooldown: 1 minute. The caster whirls into action with rapidly accelerated attacks and casts for 12 seconds. The caster whirls into action with rapidly accelerated attacks and casts for 14 seconds.

The caster whirls into action with rapidly accelerated attacks and casts for 16 seconds. The caster whirls into action with rapidly accelerated attacks and casts for 18 seconds.

The caster whirls into action with rapidly accelerated attacks and casts for 20 seconds. The caster draws life from any foes struck for the duration of the spell. The caster is imbued with increased elemental damage strength Cooldown: 12 seconds.

The caster is imbued with increased elemental damage strength Cooldown: 16 seconds. The caster is imbued with increased elemental damage strength Cooldown: 20 seconds. The caster is imbued with increased elemental damage strength Cooldown: 24 seconds. The caster is imbued with increased elemental damage strength Cooldown: 30 seconds. The caster is imbued with increased elemental damage strength Cooldown: 32 seconds.

The caster is buffered by increased elemental resistance. Launches a slow-moving, explosive ball of flame from the caster's hand. Cooldown: 7 seconds. Cooldown: 5 seconds.



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